Renowned royal Mamluk cavalry core and Amir's Mamluk cavalry, supported by decent but weakening infantry, disdained and considered as an afterthought When time allows, we shall update the variantmeshdefinitions of the units with new models whenever possible. Or, there are specific equipment and attire which the units should have, but don't. I understand that the models used in the current Ayyubid and Mamluk roster are not necessarily the most accurate nor suitable. After all, it is easier to update the visuals of the unit than updating the database and startpos dependencies of the mod. Therefore, we choose to create a unit roster framework that can be easily updated over time. This is a much better option rather than leaving factions not having units or their own, missing entire tiers of units, or having their unit rosters barebones across tiers. This is done with the consideration that it is better to whip up a competitive and functional roster for factions quickly with what we have in hand. Note that unlike the usual unit roster development in MK1212, where the developer creates and requests a large number of new assets specifically for its development The unit roster as shown mainly uses already-existing assets. or we have them for emergents! I also put the Mongols here as well since they kind of straddle the line. Now if there were factions you wanted to see that didn't make it on this list, it was either due to constraints from the city limit. Credit to The Byzantine for the Logo and Signatures.
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